Archive for June, 2007

Last few days

Posted at June 17th, 2007 in Work Journal | 1 Comment »

We are coming up on the final days of this term and I’m afraid that I have been working a little too hard to get everything accomplished. On the plus side, please look forward to the various videos and other projects that I’ll be posting later in the week!

A special highlight this term will be 3D through Cinema 4D. Be prepared for all the ups, the downs, the shiny and the ungodly long render times as honestly reported by myself! I must be to bed as it will be an early start tomorrow.

*arg*

Posted at June 9th, 2007 in Graphics, Work Journal | 4 Comments »

There is a old saying, “A stitch in time saves nine.” The meaning being that if one takes that extra little bit of time to make sure everything is perfect before working, then one will save a great deal of time. Well, apparently I didn’t check my work well enough (which doesn’t really make sense given the number of times I did a test render), but some stuff ended up off of what it should have been.

Thus I have wasted nearly 22 hours of render time.

And now I have to fix it.

I can assure you I will be carefully checking things now.

Motion projects

Posted at June 5th, 2007 in Motion, Other Musings | 1 Comment »

Interestingly enough, both of my final motion projects for this term include an extensive amount of 3D work. While this wouldn’t be such an issue as I find modeling and creating things in 3D rather fun, the camera has been quite troublesome for me recently. For example, one of the necessary controls in Cinema 4D is control of the focal point for the camera. I would use the auto-keyframe option to make the process of creating a timeline faster, but what I didn’t realize is that the auto-keyframe only stores data for what you have moved; unlike after effects which stores all the data for an object. I suppose this is ultimately done to save space, but in the case of multiple keyframes that use the same focal length, C4D will transition the focal length from the previous change to the next, regardless if there are keyframes in the middle.

I suppose what I’m trying to say is that I ended up wasting a whole bunch of render time, but learning a good lesson about moving the camera in C4D. Exciting…