Motion projects

Interestingly enough, both of my final motion projects for this term include an extensive amount of 3D work. While this wouldn’t be such an issue as I find modeling and creating things in 3D rather fun, the camera has been quite troublesome for me recently. For example, one of the necessary controls in Cinema 4D is control of the focal point for the camera. I would use the auto-keyframe option to make the process of creating a timeline faster, but what I didn’t realize is that the auto-keyframe only stores data for what you have moved; unlike after effects which stores all the data for an object. I suppose this is ultimately done to save space, but in the case of multiple keyframes that use the same focal length, C4D will transition the focal length from the previous change to the next, regardless if there are keyframes in the middle.

I suppose what I’m trying to say is that I ended up wasting a whole bunch of render time, but learning a good lesson about moving the camera in C4D. Exciting…

One Response to “Motion projects”

  1. Nu Says:

    I know what you talking about. I put two years of study in understanding Form Z, a 3D modeling and rendering machine. Strangely, to add textures and get the lights in proper position I find much more time consuming than the modeling itself.

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