Going Silver
In the realm of game development, when a game has “gone gold,” it is fully done and ready to ship to consumers.
My code for my final project is now silver.
I’ve implemented everything I wanted to and as far as I can tell, it all works without bugs. Thus, I felt it was a good time to post this up here for you folks to check out and play with. There are no instructions, but I think things are *mostly* understandable without guidance. I will need to change user interfaces of course, but the essential bone structure is all there and happy. If you find any bugs, just send me a message!
There are some important things to note. First, this generative project is voice driven. The first menu is where you record your voice. That will directly influence where the artwork is placed. Also, while the final imagery is drawing (items are being placed on the screen), you can similarly use your voice to affect the scale of the imagery. The louder one is, the larger the images will be. So, in case you folks were wondering, you will need a microphone.^^
The JPG and SVG export options both work. JPG results in a direct download. SVG will record your creation and send me an e-mail informing me that someone has requested one. The SVG part isn’t the most elegant solution, but it is was the best I could do to ensure that vectors were preserved; and I’m not good enough with java to make it work server-side.
I’ll put together a gallery for your pleasure at some point later – probably after the project is over with in 8 days. Also, if you use my little engine here for something, please credit me and send a link back here. It is nice to know where things are ending up (hmm, a watermark could be nice too – on jpgs).
In any case, have fun and let me know how things go!

October 31st, 2007 at 5:14 pm
awesome! creative!
and fun to use!