Archive for the ‘Flash’ Category

Final-ly done.

Posted at November 4th, 2007 in Final Project, Flash, Graphics, Work Journal | 4 Comments »

Final-ly done

It has been a long 3 months of work; time spanning three terms and multiple projects and at long last, it is done: The Final Project.

(more…)

New Menus

Posted at October 26th, 2007 in Final Project, Flash, Graphics, Work Journal | 2 Comments »

Well folks, I’m back, and now with new menus and bug fixes! I never realized how many there could be until I started really trying to break things (like clicking a button over and over and over to see what happened; always fun). However, things are coming along and are working better than ever. I’m really feeling good about where the project is at the moment!

Check it out if you have a moment!

To the Project

Going Silver

Posted at October 24th, 2007 in Final Project, Flash, Graphics | 1 Comment »

Gone Silver

In the realm of game development, when a game has “gone gold,” it is fully done and ready to ship to consumers.

My code for my final project is now silver.

(more…)

Project Update

Posted at October 6th, 2007 in Final Project, Flash, Graphics | 1 Comment »

First Look Header

Hey folks, it has been far too long since I last posted on here! Part of the reason was due to a shift in focus of the project and due to a need to pound out code. The other part is that my final project has been regularly devouring my time (I’m generally at school working from around 10 in the morning until 11 or midnight, if not later) and that has prevented me from posting updates.

However, I have something to show now!

(more…)

Algorithm Component Development

Posted at September 11th, 2007 in Final Project, Flash, Graphics, Work Journal | 2 Comments »

Algorithm Development Header

In the process of developing the components for my final project, I spend a good bit of time developing these algebraic equations that could then be used by themselves or in patterns. The end result is an extremely powerful pair of arrays that I can do just about anything with. Check it out after the link

(more…)

Generative Interactive Trees

Posted at September 4th, 2007 in Flash, Work Journal | 2 Comments »

Generative Tree Presentation Header
My generative trees project, which I have been tracking on here, has finally been finished. Not only can you generatively draw trees, but you can also grab and influence the branches.

(more…)

Generative Trees

Posted at July 22nd, 2007 in Flash, Work Journal | 1 Comment »

Tree Grower Header

I have been working on an application to generate trees in preparation for my term project in Object Oriented Programming (flash) and Designing Physical Interfaces. It has been a lot of work and not the easiest to say the least; especially in as3. However, I recently had a bit of a breakthrough.

(more…)

Fractal Magic

Posted at July 17th, 2007 in Flash, Work Journal | 6 Comments »

This term, I’m working on a project for both my Designing Physical Interfaces class and my OOP (Object Oriented Programming) class. My idea was to create a “virtual gardener” program for a multi-touch display that would allow one to prune, adjust its growth and more. Not just that, but I want the tree to be fractal driven so they are different every time the program is run or the tree is generated. In preparation for this project, I started spending time with L-systems, or Liedermeyer Systems.

(more…)

Consumeristic Pictotype.

Posted at May 17th, 2007 in Flash, Typography | No Comments »

On Erik Spiekermann’s blog, I found a link to something very interesting, called Amaztype. The site asks you to choose one of Amazon’s different databases, media type (book, cd, dvd, etc.), title or author and asks for a search term. What it then does is searches Amazon’s database for that word, gathering sample images and data when it finds it. Finally, the site generates the search term you entered using the media it found. Tis a rather fun and interesting page!

Aaron